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Scale velocity from vel field with flip fluids


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Hey guys.

 

I am doing a flip sim based on the first gif as a reference. At the moment I am somehow struggling to

scale down they velocoty when the fluid reaches the top so it flows into each other and blends smoothly. Would be multiplying the velscale by the y of a bbox also an option here?

Another thing i was wondering about is how to achieve this swirls and interactions in the gold liquid.

ref_flipflow_gif.gif

Flip_Growth-.gif

Screenshot (548).png

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