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Meteor Impact


MIguel P

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Hello again. I'm back with another scene :)

This time is a meteor impact. The explosion and the smoke trail are sprites with a procedural VOP shader. The explosion glow is created in Fusion applying filters to the render. I olny rendered one pass form Houdini.

Hope you like it.

Video: http://www.miguelperezsenent.com/Media/Ani...meteor_divx.avi

Breakdown: http://www.miguelperezsenent.com/Media/Ani...akdown_divx.avi

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Edited by MIguel P
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Miguel, thats pretty sweet man.

Only thing I would say is, if this is a meteor, then it will be doing an extremely excessive speed, from atmosphere entry, to point of impact. I would have thought a shockwave would be visible from such a force, or even a wispy-type dirt effect riding out on the shockwave.

Top work man!! :thumbsup:

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very nice as always Miguel

the only comment from me would be that that secondary debris flyin up is to equal

maybe try making few shorter , slower and some thicker and thinner and consisting of different sprite density

this will make it look much more organic/natural

z

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