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scatter objects non-procedural


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Hey!

Sometimes i am in a situation like this, where i want to scatter some objects in a non-procedural way like here.

But then if i want to adjust one of the objects, i have a hard time finding which node is which object in the viewport. I don't really see a point in scattering it procedural since i just want to block it out really quick, but if there are too many objects it get hard real quick.

Do you have any tips how i could improve this? What's a good workflow for doing this?

 

Thank you

image.thumb.png.6d15bbd6ba8950601f40e62e4af6d30f.png

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Really cool, thank you! Works perfect.

I am just figuring out how to use it as an hda. Had it working perfect yesterday, but somehow now i can't access the handles when the hda isn't open, but only when i allow editing of content. But nevertheless really helpful!!

 

edit: i promoted the rigpose and in type properties i set the node default state to kinefx__rigpose. now it works as an hda, thank you!

Edited by marcelkohlr
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  • 1 month later...

Hey!

I am still using this and its working amazing - i only have one problem: when i use it with a lot of objects it gets really unresponsive. do you have a idea why and if there is a fix?

i am currently using it with around 30 objects, around 65k points.

 

thank you!

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  • 4 months later...

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