marcelkohlr Posted June 12, 2024 Share Posted June 12, 2024 Hey! Sometimes i am in a situation like this, where i want to scatter some objects in a non-procedural way like here. But then if i want to adjust one of the objects, i have a hard time finding which node is which object in the viewport. I don't really see a point in scattering it procedural since i just want to block it out really quick, but if there are too many objects it get hard real quick. Do you have any tips how i could improve this? What's a good workflow for doing this? Thank you Quote Link to comment Share on other sites More sharing options...
hannes603 Posted June 13, 2024 Share Posted June 13, 2024 (edited) you could use rig pose rigpose.hip Edited June 13, 2024 by hannes603 Quote Link to comment Share on other sites More sharing options...
hannes603 Posted June 14, 2024 Share Posted June 14, 2024 rig_pose_simple.hip Quote Link to comment Share on other sites More sharing options...
marcelkohlr Posted June 14, 2024 Author Share Posted June 14, 2024 Oh thank you, thats brilliant! Almost works perfectly. Only when the objects are too close to each other before being posed, i get weird results, but i don't understand why. 1 Quote Link to comment Share on other sites More sharing options...
hannes603 Posted June 14, 2024 Share Posted June 14, 2024 rig_pose_simple_object_transform_rotation_bake_anim.hip Quote Link to comment Share on other sites More sharing options...
marcelkohlr Posted June 17, 2024 Author Share Posted June 17, 2024 (edited) Really cool, thank you! Works perfect. I am just figuring out how to use it as an hda. Had it working perfect yesterday, but somehow now i can't access the handles when the hda isn't open, but only when i allow editing of content. But nevertheless really helpful!! edit: i promoted the rigpose and in type properties i set the node default state to kinefx__rigpose. now it works as an hda, thank you! Edited June 17, 2024 by marcelkohlr 1 Quote Link to comment Share on other sites More sharing options...
marcelkohlr Posted August 14, 2024 Author Share Posted August 14, 2024 Hey! I am still using this and its working amazing - i only have one problem: when i use it with a lot of objects it gets really unresponsive. do you have a idea why and if there is a fix? i am currently using it with around 30 objects, around 65k points. thank you! 1 Quote Link to comment Share on other sites More sharing options...
hannes603 Posted August 16, 2024 Share Posted August 16, 2024 kineFX.hip try this kine fx exmaple. Quote Link to comment Share on other sites More sharing options...
marcelkohlr Posted August 20, 2024 Author Share Posted August 20, 2024 genius, thank you!! in the meantime i found out, that when i use your previous file, if i just duplicate the hda it works without lagging. just duplicating it and have it sitting next to the nodetree is already enough. no idea why haha. Quote Link to comment Share on other sites More sharing options...
marcelkohlr Posted January 13 Author Share Posted January 13 if anyone stumbles upon this thread, i just found out that MOPS edit also can do this in a very comfortable way! Quote Link to comment Share on other sites More sharing options...
hannes603 Posted January 13 Share Posted January 13 1 hour ago, marcelkohlr said: if anyone stumbles upon this thread, i just found out that MOPS edit also can do this in a very comfortable way! can you send a scene example ? Quote Link to comment Share on other sites More sharing options...
marcelkohlr Posted January 13 Author Share Posted January 13 do you use MOPS? i just realized its MOPS+ which isn't free and the edit node is a closed hda Quote Link to comment Share on other sites More sharing options...
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