Skyrush Posted June 21 Share Posted June 21 Hi. I'm generating some shapes, and then I want to add some noise to the surface using volume vop. Using the vdbfrompolygons node with the "Distance VDB" parameter set to surface gives me nice results after meshing, but I can't use volume vop. On the other hand, the "Fog VDB" parameter allows me to use volume vop, but after meshing, the surface is really blocky. Both nodes use the same voxel size of 0.003. Lowering it doesn't help. How can I preserve those smooth and sharp areas with added volume noise? 1 Quote Link to comment Share on other sites More sharing options...
rariges Posted June 28 Share Posted June 28 Well in this situation having a super low voxel size won't give you better results because you are calculating density without pressing the fill interior button in the VDB from polygons your fog volume doesn't have enough density data for your Convert VDB SALUTION. In your VDB from polygons, press fill Interior. Also, lower your Voxel Size to 0.01, 0.003 is crazy high and in your, Convert VDB match your Isovalue to your Voxel Size so 0.01 2 Quote Link to comment Share on other sites More sharing options...
1Necro1 Posted June 28 Share Posted June 28 I don't whats wrong even I faced this issue when I increased the resolution, I am still facing similar artifacts but under the flip mesh. Quote Link to comment Share on other sites More sharing options...
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