stevegh Posted October 11, 2013 Share Posted October 11, 2013 I went ahead and implemented the stuff from that patent. There is still sort of an issue at the very very corner so I will have to figure out a way around it. roundedEdges.hipFetching info... 4 Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted October 11, 2013 Share Posted October 11, 2013 Awesome! Thanks! Quote Link to comment Share on other sites More sharing options...
stevegh Posted June 4, 2014 Share Posted June 4, 2014 So I am revisiting this while I have a moment, and I noticed that among my semi-broken vop network (which is pretty easy to correct), I've run into a couple issues and wanted your guys' thoughts. Firstly, I am using the rayhit vop to get the normals of the sampled displaced point, and I am pretty sure it returns the surface normal rather than the geometric normal. Any idea how to get the rayhit vop to return the geometric normal? Also in the patent above, there is one equation which makes little sense to me: f = [1 - (D/R)] • [1 - (Ns•Hn)]2 where D R are floats and Ns Hn are vectors. They use the same notation for multiplying the two expressions as they do for vectors, so I assume they are not referring to the dot product, though obviously a dot product returns a float which is what this equation should return. Anyone know what is going on here? Thanks! Quote Link to comment Share on other sites More sharing options...
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