edversicherung Posted August 9 Share Posted August 9 Hey guys. I am working on a Flip sim at the moment and I have to solve one final issue. Having this fluid rising up in a collider and want to later cull points per id to copy spheres(bubbles) onto them. Problem is i get this jittering the whole time where points spawn/respawn and make the whole thing impossible because bubbles just (dis)appear. Tracked it down and it gets better when decreasing the grid scale/increasing the particle radius scale on the fip object but no matter what i am not able to get fully rid of it. Is there a way to fully prevent this from happening or do you always have to adjust grid scale/particle radius scale? Every help would be very nice. Thanks! Pipette_upside_flip.hiplc Quote Link to comment Share on other sites More sharing options...
samesami Posted August 11 Share Posted August 11 Disable reseeding and see if it helps. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.