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Particle Jittering in Flip Sim


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Hey guys.

I am working on a Flip sim at the moment and I have to solve one final issue.

Having this fluid rising up in a collider and want to later cull points per id to copy spheres(bubbles) onto them.

Problem is i get this jittering the whole time where points spawn/respawn and make the whole thing impossible because bubbles just (dis)appear.

Tracked it down and it gets better when decreasing the grid scale/increasing the particle radius scale on the fip object but no matter what i am not able to get fully rid of it.

Is there a way to fully prevent this from happening or do you always have to adjust grid scale/particle radius scale?

Every help would be very nice. Thanks!

flip.gif

Pipette_upside_flip.hiplc

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