plan9 Posted January 21, 2003 Share Posted January 21, 2003 a question, oh my!!! i would like my particles to follow deformations caused by an animated sequence. iam using bake vex SOP to view it in the viewport...is there a way to make the displacement *real* rather than just a representation of the rendered version? i have tried a few things, which sorta work...but it deffinately isnt very eligant anyone have some real world uses of this SOP? thanks! Quote Link to comment Share on other sites More sharing options...
anakin78z Posted January 22, 2003 Share Posted January 22, 2003 so, if I understand correctly, you're using a sequence of images in a displacement shader? Well, the most logical answer I can come up with is to convert your displacement shader into a vex sop. This should be pretty easy, depending on your displacement shader. If you're not too familiar with editing vex code, but would like some pointers, I could go into more detail (if you post the file, I could walk you through it in a post). The other solution is to build your own vex sop in a vop network, and try to recreate the behavior there. Hope that helped... Quote Link to comment Share on other sites More sharing options...
plan9 Posted January 23, 2003 Author Share Posted January 23, 2003 right on jens, you understood my post this does help put me onto the right track. ill give it a shot tonight, depending on the code involved i may be able to do it. if my attempts fail, youll be the first to know . thanks brudda Quote Link to comment Share on other sites More sharing options...
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