sanchez Posted July 5, 2007 Share Posted July 5, 2007 Hi. I have a question about irradiance caching in mantra. I use simple shader with occlusion call in "Inline VOP" When i turn on irradiance caching and set File Mode to "Write Only" or "Read/Write" i get file with size about 94 bytes. This size doesn`t change when i am rendering different objects(simple sphere and grid, or compex geometry). The size is the same(about 94 bytes). I think the size of irradiance file may be bigger for largest scenes, isn`t it? Or i am wrong? At SideFX forum i have known that size of irradiance cache about 94 bytes points on empty cache file. Why cache may be empty? Quote Link to comment Share on other sites More sharing options...
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