Jump to content

Problem With Irradiance Caching


Recommended Posts

Hi.

I have a question about irradiance caching in mantra.

I use simple shader with occlusion call in "Inline VOP"

When i turn on irradiance caching and set File Mode to "Write Only" or "Read/Write" i get file with size about 94 bytes. This size doesn`t change when i am rendering different objects(simple sphere and grid, or compex geometry). The size is the same(about 94 bytes).

I think the size of irradiance file may be bigger for largest scenes, isn`t it? Or i am wrong?

At SideFX forum i have known that size of irradiance cache about 94 bytes points on empty cache file. Why cache may be empty?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...