rob Posted July 12, 2007 Share Posted July 12, 2007 I am creating some simple surface shaders in VOP's with the vop net being at the object level. I am wondering what is the best workflow to create and use shaders with assets that I create. Do I package a shader with an asset ? or are my shaders always referenced from a central point. Rob Quote Link to comment Share on other sites More sharing options...
edward Posted July 13, 2007 Share Posted July 13, 2007 If you create shaders referenced from a central point, then you can easily share them amongst different geometry. However, it all depends on your scene. Quote Link to comment Share on other sites More sharing options...
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