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Why surface tension utterly useless in Flip? (very jittery)


Byter3

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Why surface tension utterly useless in Flip?
What's the issue:
Fliptank initial, using narrowband. If surface tension enabled, the entire surface is full with artifacts. It actually looks it raining onto the surface.

Does anyone have a solution for this?

What I already tried;
Playing with the substeps
playing with the grid scale
playing with the jitter scale on the fliptank source
Tried with and without opencl


Here are two tests, one with surface tension enabled and one without it.

https://drive.google.com/file/d/1W3sYyYcXctdzkAvncXZqQRDl2tDAjtLY/view?usp=sharing

https://drive.google.com/file/d/1msCtg_OXd7_ej0EyjDYm078Lri1JIJQL/view?usp=sharing

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44 minutes ago, haggi said:

And, yes, large scale flips do not work very good with surface tension, following the docs, it is mostly useful for small scale flip sims.

Hey, updated the link, you should be able to view it now.

Also, this supposed to be a crownsplash. It started from the shelftool.

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