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Why surface tension utterly useless in Flip? (very jittery)


Byter3

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Why surface tension utterly useless in Flip?
What's the issue:
Fliptank initial, using narrowband. If surface tension enabled, the entire surface is full with artifacts. It actually looks it raining onto the surface.

Does anyone have a solution for this?

What I already tried;
Playing with the substeps
playing with the grid scale
playing with the jitter scale on the fliptank source
Tried with and without opencl


Here are two tests, one with surface tension enabled and one without it.

https://drive.google.com/file/d/1W3sYyYcXctdzkAvncXZqQRDl2tDAjtLY/view?usp=sharing

https://drive.google.com/file/d/1msCtg_OXd7_ej0EyjDYm078Lri1JIJQL/view?usp=sharing

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44 minutes ago, haggi said:

And, yes, large scale flips do not work very good with surface tension, following the docs, it is mostly useful for small scale flip sims.

Hey, updated the link, you should be able to view it now.

Also, this supposed to be a crownsplash. It started from the shelftool.

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brand new hou scene, using shelftool for crown splash, the only thing I changed is cranked up the surface tension to 25:
image.thumb.png.30afc3bfa8f6b19ff981e247b7b374c1.png

Espically visible, when I try to decrease the density of the fluid.
image.png.19f614405f4c9b0860da0e9482408391.png

Edited by Byter3
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The color of the particles does not say too much since in the default scene it is set to range 0-1 if I remember correctly what is really, really and captures the smallest movements. So the final mesh is the the more interesting result I think.

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