cellchuk Posted July 16, 2007 Share Posted July 16, 2007 Hi all, I need to create a sticky worm or parasite shader - something like in the picture below you can also check that post to see the other reference pics and video http://forums.odforce.net/index.php?showtopic=5624 but the thing is I don't have an experience in VOPs - Shader writing. It's obvious that I will need some subsurface scattering kinda stuff but I am a little bit confused at this stage so need some guidence here. Thanks in advance selcuk Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted July 17, 2007 Share Posted July 17, 2007 argh.. I lost my appetite for dinner again......... yup, SSS is definitely the big one on this. You might want to observe the specular highlight as well as a small amount of environment reflection on this and find a way to comp it. The hardest part might be to get the specular highlight to look convincing. And also, since that stuff is wet, so hence I say look into a tiny bit of reflection or reflected light etc. Anyways, just off the top of my head from looking at the picture....... argh.... Quote Link to comment Share on other sites More sharing options...
Nico D. Posted July 17, 2007 Share Posted July 17, 2007 There is a great SSS shader on exchange that uses point cloud: http://www.sidefx.com/index.php?option=com...&Itemid=146 I would use that shader combined with ambient occlusion, bumpy speculars and reflections added with edge faloff. It should work. Quote Link to comment Share on other sites More sharing options...
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