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How can i make my high grass simulation (Vellum Cloth) to not look so gittery after collisions.


AlvaroCoes

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After a looooong simulation that took ages, (even though i managed to data compress it to 6GB) i find myself with this. Is there anyway i could fix this without adding more Collision constraints/passes?

The usual Vellum Hairs act very similarly and was unfit, because i couldn't aproach it later and add the details regarding the vegetation.

clothhighgrasstest.gif

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