Jump to content

How can i make my high grass simulation (Vellum Cloth) to not look so gittery after collisions.


AlvaroCoes

Recommended Posts

After a looooong simulation that took ages, (even though i managed to data compress it to 6GB) i find myself with this. Is there anyway i could fix this without adding more Collision constraints/passes?

The usual Vellum Hairs act very similarly and was unfit, because i couldn't aproach it later and add the details regarding the vegetation.

clothhighgrasstest.gif

Link to comment
Share on other sites

Believe me i tried the whole setup both Vellum Hair and cloth. Lately trying with hair but even the simplest configuration became even more shaky. Besides how could i transfer the simulated curves to the plant geo, because, trying with point deform didnt seemed to work.

I saw all the tutorials/material with similar configuration 

untitled.gif

hairsimsimple.gif

Link to comment
Share on other sites

Hard to say without a hip. Something wrong on base level, behaviour is too weird.

Might be collision geometry or so.

Deformation can be done in many ways, point deform or wire deform with rotation, try to google tree setup examples.

A a quick test.  grass_collide_v01.hip

grass_collide_v01.gif.75e414bf188f61e5f27001631a753500.gif

Link to comment
Share on other sites

Hey thank you so much for taking the time, really appreciate it.

I'll share both hips, also I'll share some geo for the grass, 

Looking at your setup, i think i was playing too much with the dumping ratio for both blend and Stitchness, and that might be the reason I had this super weird interactions.

Also i think I didn't have defined a piece attribute for each copy and that might resulted in the glue constraint going crazy, and try to entangle with everything in the cloth simulations. 

 

Please let me know if that was helpful!

 

 

LionGrass.zip

Edited by AlvaroCoes
Link to comment
Share on other sites

Another thing is, I've seen that my bend stiffness is too high and maybe that's another factor for the weird behaviour, but if i keep it down to your values, whenever i add another force such as wind, everything goes down

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...