AlvaroCoes Posted Wednesday at 05:48 AM Share Posted Wednesday at 05:48 AM After a looooong simulation that took ages, (even though i managed to data compress it to 6GB) i find myself with this. Is there anyway i could fix this without adding more Collision constraints/passes? The usual Vellum Hairs act very similarly and was unfit, because i couldn't aproach it later and add the details regarding the vegetation. Quote Link to comment Share on other sites More sharing options...
fencer Posted yesterday at 04:19 PM Share Posted yesterday at 04:19 PM Oh, shaky! Check more examples with vellum grass, all should be pretty simplified. If you need highres collision, limit it close to lion only. Take one bush setup and share here at least. Quote Link to comment Share on other sites More sharing options...
AlvaroCoes Posted 20 hours ago Author Share Posted 20 hours ago Believe me i tried the whole setup both Vellum Hair and cloth. Lately trying with hair but even the simplest configuration became even more shaky. Besides how could i transfer the simulated curves to the plant geo, because, trying with point deform didnt seemed to work. I saw all the tutorials/material with similar configuration Quote Link to comment Share on other sites More sharing options...
fencer Posted 16 hours ago Share Posted 16 hours ago Hard to say without a hip. Something wrong on base level, behaviour is too weird. Might be collision geometry or so. Deformation can be done in many ways, point deform or wire deform with rotation, try to google tree setup examples. A a quick test. grass_collide_v01.hip Quote Link to comment Share on other sites More sharing options...
AlvaroCoes Posted 15 hours ago Author Share Posted 15 hours ago (edited) Hey thank you so much for taking the time, really appreciate it. I'll share both hips, also I'll share some geo for the grass, Looking at your setup, i think i was playing too much with the dumping ratio for both blend and Stitchness, and that might be the reason I had this super weird interactions. Also i think I didn't have defined a piece attribute for each copy and that might resulted in the glue constraint going crazy, and try to entangle with everything in the cloth simulations. Please let me know if that was helpful! LionGrass.zip Edited 14 hours ago by AlvaroCoes Quote Link to comment Share on other sites More sharing options...
AlvaroCoes Posted 14 hours ago Author Share Posted 14 hours ago Another thing is, I've seen that my bend stiffness is too high and maybe that's another factor for the weird behaviour, but if i keep it down to your values, whenever i add another force such as wind, everything goes down Quote Link to comment Share on other sites More sharing options...
fencer Posted 1 hour ago Share Posted 1 hour ago Well, can be sure but this might require more love to setup, bruteforce will not work well. Maybe something this way. liongrass_HairSim_OD_v02.hip Quote Link to comment Share on other sites More sharing options...
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