Rafal123 Posted July 24, 2007 Share Posted July 24, 2007 hi, I have a simple scene where teapot has animated transform and then falls down. The channels from obj/ are pasted into DOPs as reference. The problem is teapot doesn't stay exactly in the same place as teapot - geometry. Check this hip: www.rafal.stnet.pl/use_transform.zip, go to DOPs and check 'use_object_transform' to see what happen. I use there 'motion' and in 'position' field(of MOTION) I pasted 'translate' copied from cup geo. So you can notice if you bypass this node everything looks ok. Quote Link to comment Share on other sites More sharing options...
aracid Posted July 24, 2007 Share Posted July 24, 2007 hey it references objects out the hip :-) Im keen to take a look, can u upload a version with the objects locked :-) Quote Link to comment Share on other sites More sharing options...
Rafal123 Posted July 24, 2007 Author Share Posted July 24, 2007 sure... check it out use_transform.zip Quote Link to comment Share on other sites More sharing options...
aracid Posted July 24, 2007 Share Posted July 24, 2007 K two things u can do firstly simple tick off Use Object Transform off ur RBD_CUP and just like u referenced ur TX TY TZ off ur obj, u would now have to include ur RX RY RZ and PX PY PZ, that will solve the problem or u could use the OBJ position DOP, but that needs to work on Passive object, and when u switch off ur object position DOP, just turn the object active let me know if something i said isnt clear hope this helps Quote Link to comment Share on other sites More sharing options...
Rafal123 Posted July 25, 2007 Author Share Posted July 25, 2007 yea OBJ_POSITION is the way to go, thanks Quote Link to comment Share on other sites More sharing options...
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