taleshi Posted December 28, 2024 Share Posted December 28, 2024 Hello friends, I’m facing an issue with the rigid body solver (which is natural, but it causes problems with shadow rendering). Specifically, when I drop multiple objects onto a surface with a defined bounce value, some of them don’t precisely connect with the collision surface at the point of contact, leaving a small gap until the bounce reduces and they settle completely on the surface. I’ve adjusted the collision padding, the type of collision, substeps, and time scale, but it didn’t help. When I reduce the time scale (e.g., to 0.1), it calculates the intermediate frames properly, but when I increase the speed again, the same issue persists. I thought maybe there’s an idea or a way to solve this using a Wrangle. I’d appreciate any guidance. rbd_col.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted December 29, 2024 Share Posted December 29, 2024 A thin flat grid isn't the best collider. Delete that and use a proper ground plane object to solve your issue. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.