Kaito Ishikawa Posted February 9 Share Posted February 9 Hi. I want the building to collapse so I want to use the constraint box as a bounding box and remove it gradually. I would like to delete it, leaving the cluster(intracluster). However, specifying inside the bounding box will remove all constraints. I tried to remove constraints other than intracluster with a difference in color, but I couldn't figure it out. If you can successfully remove constraint, you can use other methods. I want to use rbd bullet solver. Here are the files in progress. Destruction_building1.zip Please tell me. thanks Kaito Ishikawa Quote Link to comment Share on other sites More sharing options...
tamagochy Posted February 10 Share Posted February 10 You should have groups for incluster and outcluster than you add group by bounding box. in primitive wrangle just make if(@group_outcluster && @group_bbox) removeprim Quote Link to comment Share on other sites More sharing options...
Kaito Ishikawa Posted February 12 Author Share Posted February 12 (edited) Thanks, tamagochy! I made incluster and out cluster and animation bbox to collapse. I could see that it is applied in the group create before putting it in the rbd bullet solver by looking at the node information. But I could't see the bbox being applied after putting it in rbd bullet solver. I think it is the animated bbox that is causing this, but how do I deal with it? Thanks, Kaito Ishikawa Edited February 12 by Kaito Ishikawa Quote Link to comment Share on other sites More sharing options...
tamagochy Posted February 12 Share Posted February 12 you should do it in dop. There is constraint tab on solver where you can use vex to delete constraints Quote Link to comment Share on other sites More sharing options...
Kaito Ishikawa Posted February 13 Author Share Posted February 13 It works! Thank you very much, tamagochy. Quote Link to comment Share on other sites More sharing options...
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