curv.u Posted Monday at 06:59 PM Share Posted Monday at 06:59 PM Let's assume a case scenario which counts many many high res solid objects, like rocks or fractured pieces. I can generate proxies and simulate those RBD pieces, then export the sim infos as points. In the end I use transform pieces to bring the original high res objects to the simmed ones. All good if this is performed in SOP, while I am struggling to bring the same aspect in LOP. To set a collection and a Prototype index attribute may help to sort the "variant" (as in copy to points) but Scale and Orient seem to go on their own accord. I do know there is an option to "Create Point Instancer" for packed primitives on SopImport, but don't really understand what it does under the hood. The hierarchy is different from a standard instancer. Also i cannot judge if the performance is as good as the standard instancer. Attaching the ref file below, if someone has good advice. Thanks! LOPinstancePieces01.hiplc Quote Link to comment Share on other sites More sharing options...
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