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LOP instance pieces: preserve pscale and orient


curv.u

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Let's assume a case scenario which counts many many high res solid objects, like rocks or fractured pieces. I can generate proxies and simulate those RBD pieces, then export the sim infos as points. In the end I use transform pieces to bring the original high res objects to the simmed ones. All good if this is performed in SOP, while I am struggling to bring the same aspect in LOP. To set a collection and a Prototype index attribute may help to sort the "variant" (as in copy to points) but Scale and Orient seem to go on their own accord.

I do know there is an option to "Create Point Instancer" for packed primitives on SopImport, but don't really understand what it does under the hood. The hierarchy is different from a standard instancer. Also i cannot judge if the performance is as good as the standard instancer.

Attaching the ref file below, if someone has good advice. Thanks!

LOPinstancePieces01.hiplc

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