MIguel P Posted August 28, 2007 Share Posted August 28, 2007 If you do the tangent thing only applied to the birth frame, you will hardly get the circular motion. Create another voppop and instead of doing cross(P, vel), do cross(v, vel). I used P in the circle scene because the vector P applied to the points was a vector ponting out of the circle horizontally. Quote Link to comment Share on other sites More sharing options...
rdg Posted August 29, 2007 Author Share Posted August 29, 2007 don't get it to work. But I think basing this on acceleration instead of v could help, if other forces should affect the particles, too. Quote Link to comment Share on other sites More sharing options...
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