sibarrick Posted August 27, 2007 Share Posted August 27, 2007 Quest 3d Anyone ever used this package to do realtime 3d stuff? It looks kinda cool and uses Houdini node style programming.... the ui could do with a Houdini make-over but I like the way there's no coding. Could be interesting to play with. Quote Link to comment Share on other sites More sharing options...
Mcronin Posted August 27, 2007 Share Posted August 27, 2007 I used it years ago. It is great, the problem, at least when I used it, is that is was suprisingly inflexible. Though it uses nodes so users can program visually I couldn't do anything procedural with it. I couldn't construct geometry or do anything other than simple transformations, and I was limited to it's existing features and shaders (there were only two basic shaders at the time). There was no way to extend it. Any complex geometry or animation had to come from outside the software usually in the format of an X file. This all may be different now. Like I said, this was years ago. Quote Link to comment Share on other sites More sharing options...
digitallysane Posted August 28, 2007 Share Posted August 28, 2007 For interactive stuff I think the high-end solution is Virtools (with a high-end price, too). If you'rejust looking for procedural content generation, I haven't meet anything to beat .theprodukkt. Dragos Quote Link to comment Share on other sites More sharing options...
mike Posted August 29, 2007 Share Posted August 29, 2007 For interactive stuff I think the high-end solution is Virtools (with a high-end price, too).Dragos I agree with you, we are using virtools now since 5 years. the combination houdini, virtools and maya (only for export reasons) is closly perfect. we have tried about 10 different low- to midprice gameengines and our winner was virtools. michael Quote Link to comment Share on other sites More sharing options...
Andz Posted August 29, 2007 Share Posted August 29, 2007 we have tried about 10 different low- to midprice gameengines and our winner was virtools.michael Coders here use Torque, since is the only one I know, I think it stinks... but it could be worst I guess. There is nothing procedural in it. Even if you want to fade out something in the game, you have to make that fade animation someplace else (3dsmax). Quote Link to comment Share on other sites More sharing options...
sibarrick Posted August 29, 2007 Author Share Posted August 29, 2007 I agree with you, we are using virtools now since 5 years. the combination houdini, virtools and maya (only for export reasons) is closly perfect. we have tried about 10 different low- to midprice gameengines and our winner was virtools. michael Their website seems really poor. I couldn't get a handle on exactly how the package actually works, plus there didn't seem to be a demo you could try. That has really put me off at the moment. Quote Link to comment Share on other sites More sharing options...
Wells Posted August 31, 2007 Share Posted August 31, 2007 How about Touch, if you want a houdini like realtime solution. Derivative.com. We've been working with them for the past few years. There's little documentation, but there are familiar nodes. Play around with it. Quote Link to comment Share on other sites More sharing options...
Mcronin Posted August 31, 2007 Share Posted August 31, 2007 Coders here use Torque, since is the only one I know, I think it stinks... but it could be worst I guess.There is nothing procedural in it. Even if you want to fade out something in the game, you have to make that fade animation someplace else (3dsmax). I do not like Torque either. I use XNA. It's basically the replacement for managed Direct X, but it eliminates most of the BS you have to deal with using Direct X and the Windows API, while still allowing you to create some really high performance applications. You have pretty much unrestricted access to the graphics hardware with XNA. It's based around C# and .Net, which I have grown to love. There's a Torque XNA engine, but I find working with XNA is easy enough, no need for an engine on top of it. Quote Link to comment Share on other sites More sharing options...
sibarrick Posted September 1, 2007 Author Share Posted September 1, 2007 How about Touch, if you want a houdini like realtime solution. Derivative.com. We've been working with them for the past few years. There's little documentation, but there are familiar nodes. Play around with it. I've thought about this before but AFAIK you have to use the touch player and that doesn't really suit my needs. Quote Link to comment Share on other sites More sharing options...
Alex Trujillo Posted September 16, 2007 Share Posted September 16, 2007 One thing that I've been looking into lately is the C4 engine. It is a well-documented and capable game engine that has a demo and a good community. The demo unfortunately doesn't have that great graphics that show off the engine well, however, there are other projects in development that will show off the full capabilities of the engine. At any rate, the demo is pretty fun to play, and I'm going to purchase a license once I finish my game design document. Oh-- the link: http://www.terathon.com/c4engine/index.php Quote Link to comment Share on other sites More sharing options...
sibarrick Posted January 28, 2008 Author Share Posted January 28, 2008 (edited) Coming back to this subject again... I've been playing around with dxstudio which is a really nicely put together realtime engine with easy to use javascripting capabilities. Perfect for playing with and pretty powerful too considering how simple it is to use. Highly recommended for anyone wanting to try out some realtime stuff, you can publish to exe's or web too which is very nice, and the most important thing there is a free version! Dx studio Edited January 28, 2008 by sibarrick Quote Link to comment Share on other sites More sharing options...
sibarrick Posted May 2, 2008 Author Share Posted May 2, 2008 On a similar note these guys are much like Dxstudio but are cross platform and cross browser and their scripting system rocks. Unity3d Quote Link to comment Share on other sites More sharing options...
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