Kapahala Posted February 15 Share Posted February 15 I am making fractal noise and using just a 1d line at first. What this setup is doing is basically creating a random curve and the loop at the ends adds to it another random curve with half the amplitude of the previous, and double the frequency. Everything works perfectly except that very last VOP that is supposed to add the two curves. If I put any of the two curves in the second input it doesn't transmit it correctly as it does if I just put it in the first input of the VOP. I recreated the same loop setup, just with a sine wave instead, and it works just the way I want. You can play with it if you want to check out what exactly I am trying to make. This my first post ever and I will appreciate it if anyone has a solution or alternative of adding those curves together. Here is the file and a picture. fractal noise generation.hipnc Quote Link to comment Share on other sites More sharing options...
hannes603 Posted Wednesday at 01:54 PM Share Posted Wednesday at 01:54 PM fractal noise generation_2.hipnc untitled.mp4 if you want to blend positions between to objects you need the same point count / topo, or uvs. You can also use nearpoint function ( check side fx docs). in the example below i used the prim uvs to find the corrosponding points. Quote Link to comment Share on other sites More sharing options...
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