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Hello, I have a weird problem with VOPs inside a loop.


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I am making fractal noise and using just a 1d line at first. What this setup is doing is basically creating a random curve and the loop at the ends adds to it another random curve with half the amplitude of the previous, and double the frequency. Everything works perfectly except that very last VOP that is supposed to add the two curves. If I put any of the two curves in the second input it doesn't transmit it correctly as it does if I just put it in the first input of the VOP. I recreated the same loop setup, just with a sine wave instead, and it works just the way I want. You can play with it if you want to check out what exactly I am trying to make. This my first post ever and I will appreciate it if anyone has a solution or alternative of adding those curves together. Here is the file and a picture.

Screenshot 2025-02-15 192202.png

fractal noise generation.hipnc

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  • 2 weeks later...

Thank you!! I apologise for the late reply, but I made it work because you made me realise that I cannot add or blend the height of the two curves if I don't have the same amount of points and now it makes sense why was it outputting those "weird results". I wanted to add them, not blend/mix them but regardless thanks for the help. I see how the nearpoint function would help, but out of curiosity, I don't quite understand how having the same topo or uvs also makes it work. It sort of indicates to the nearest point and chooses the amount of points of one of the curves as the resulting curve or.. can I know where to learn about that? 

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