gangland Posted February 27 Share Posted February 27 Hello Any ideias how to apporach a foam spots on large ocean? like this ref https://www.igorfx.com/hou_foam/ I've looked at ocean foam sop, but since we arent using mantra I cant feed to the 2d particles result on shader. It need directly on ocean evaluate Quote Link to comment Share on other sites More sharing options...
haggi Posted February 28 Share Posted February 28 (edited) Which renderer are you using? In my opinion a good looking ocean foam is not possible with the ocean evaluate alone. You can use the cusp attribute to create something foamlike in a ocean shader. Edited February 28 by haggi Quote Link to comment Share on other sites More sharing options...
gangland Posted February 28 Author Share Posted February 28 the guys of render use V-ray Quote Link to comment Share on other sites More sharing options...
haggi Posted February 28 Share Posted February 28 So you could create particles and export them and use VRay for rendering, should work out of the box.. Quote Link to comment Share on other sites More sharing options...
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