Div Posted September 14, 2007 Share Posted September 14, 2007 (edited) Hi, What is the better way to export your dynamic simulation's result to other 3d packages ? I try exporting Obj sequences but it's an heavy process, not very optimized, and i'd like to know others solutions that you find guys to achieve this... There might be a way to export objects with animated transformations and not animated shapes... Edited September 17, 2007 by Div Quote Link to comment Share on other sites More sharing options...
Div Posted September 17, 2007 Author Share Posted September 17, 2007 Nobody's here export animated objects to other 3d packages ??? Quote Link to comment Share on other sites More sharing options...
symek Posted September 17, 2007 Share Posted September 17, 2007 I think many people do this in a big studios with an in-house scene formats which handles animation. Others just use Obj sequences with a few small tricks that help a bit (like exporting bgeo from houdini and then converting to obj aside on many computers). Another people use Martian Labs Glue - rib exporter/importer for Houdini. At the end you can also export transformation curves for animated object what easily can be done with CHOPs. Of course this way starts to be tricky in case of big, multi objects simulation but with a careful setup (for both Houdini and target application) it's probably the most elegant way. Quote Link to comment Share on other sites More sharing options...
Div Posted September 18, 2007 Author Share Posted September 18, 2007 (edited) Thanks for your anwer... But for exporting transformation curves we need to get each "piece", of a fractured or glue rbd object, as a single object. How can I do that ??? Edited September 18, 2007 by Div Quote Link to comment Share on other sites More sharing options...
B.Walters Posted September 18, 2007 Share Posted September 18, 2007 Thanks for your anwer... But for exporting transformation curves we need to get each "piece", of a fractured or glue rbd object, as a single object. How can I do that ??? There's a CHOP specifically for that, the "Dynamics CHOP". The helpcard has a pretty good example of how to use it. Quote Link to comment Share on other sites More sharing options...
Div Posted September 18, 2007 Author Share Posted September 18, 2007 Thanks, i'll take a look... Quote Link to comment Share on other sites More sharing options...
3dbeing Posted September 27, 2007 Share Posted September 27, 2007 Is this Nico from DD? Quote Link to comment Share on other sites More sharing options...
Div Posted October 3, 2007 Author Share Posted October 3, 2007 Euh... No Quote Link to comment Share on other sites More sharing options...
wayno Posted September 18, 2008 Share Posted September 18, 2008 have you seen this it can help with the import of polys to maya: (bit like a file In node in houdini) http://houdinistuff.com/ (the bgeo reader plugin) Quote Link to comment Share on other sites More sharing options...
CeeGee Posted September 18, 2008 Share Posted September 18, 2008 You can export DOP simulatio, or Particles with Metaballs, in other packages with FBX export... I try DOP simulation of house colapse to import in Maya and work. TRy particles with Metaballs to import in Maya and that work, Houdini Ocena Toolkit on grid, export that in Maya with FBX. and fliud simulation work. Quote Link to comment Share on other sites More sharing options...
Div Posted November 19, 2008 Author Share Posted November 19, 2008 (edited) Thanks all, but in order to close the subject i found a way few times ago (for xsi) :: http://forums.odforce.net/index.php?showtopic=5949 Now i know that all is simpler with the new fbx integration in houdini... Thanks again Edited November 19, 2008 by Div Quote Link to comment Share on other sites More sharing options...
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