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How can I make a rig that can collsion?


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I have a rigged tree with an animation where it sways in the wind.

I want to create a scene where a ball flies in and collides with the tree, causing it to shake violently.
However, I need to ensure proper collision handling so that the ball doesn’t pass through the tree, and the leaves and branches do not clip through the ball.

How can I achieve this?

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  • 2 weeks later...

Rig the tree with  kine fx , animate the rig . convert Line the rig  add vellum glue and vellum hair on freezed rig.  Add attatch Geo constraint for attaching hair to your anim rig and setup stiffness Attribute there . Try Point deform to apply Sim /anim combination now  Back to  non abimated rig

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