negu Posted March 24 Share Posted March 24 I have a rigged tree with an animation where it sways in the wind. I want to create a scene where a ball flies in and collides with the tree, causing it to shake violently. However, I need to ensure proper collision handling so that the ball doesn’t pass through the tree, and the leaves and branches do not clip through the ball. How can I achieve this? Quote Link to comment Share on other sites More sharing options...
hannes603 Posted 14 hours ago Share Posted 14 hours ago Rig the tree with kine fx , animate the rig . convert Line the rig add vellum glue and vellum hair on freezed rig. Add attatch Geo constraint for attaching hair to your anim rig and setup stiffness Attribute there . Try Point deform to apply Sim /anim combination now Back to non abimated rig Quote Link to comment Share on other sites More sharing options...
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