Jump to content

How can I make a rig that can collsion?


Recommended Posts

I have a rigged tree with an animation where it sways in the wind.

I want to create a scene where a ball flies in and collides with the tree, causing it to shake violently.
However, I need to ensure proper collision handling so that the ball doesn’t pass through the tree, and the leaves and branches do not clip through the ball.

How can I achieve this?

Link to comment
Share on other sites

  • 2 weeks later...

Rig the tree with  kine fx , animate the rig . convert Line the rig  add vellum glue and vellum hair on freezed rig.  Add attatch Geo constraint for attaching hair to your anim rig and setup stiffness Attribute there . Try Point deform to apply Sim /anim combination now  Back to  non abimated rig

Link to comment
Share on other sites

  • 2 weeks later...
On 3/23/2025 at 6:05 PM, negu said:

I have a rigged tree with an animation where it sways in the wind.

I want to create a scene where a ball flies in and collides with the tree, causing it to shake violently.
However, I need to ensure proper collision handling so that the ball doesn’t pass through the tree, and the leaves and branches do not clip through the ball.

How can I achieve this?

To achieve a realistic collision between the ball and the animated tree, you should use a physics-based simulation that respects both the existing animation and collision constraints. Start by baking the tree’s wind-swaying animation into keyframes, then convert the branches and leaves to rigid bodies (or soft bodies if flexibility is needed) with appropriate collision meshes—use low-poly proxies for performance. Set the ball as a rigid body with accurate collision settings (like mesh or convex hull), then car movers simulate its motion and impact using physics. Use constraints (e.g., spring joints or bone constraints) to let the tree respond to the impact while preserving its rig structure. Finally, blend the simulation with the original animation using a physics cache or additive animation layers to integrate the violent shake naturally without clipping or unrealistic penetration

 
Edited by RoseCliver
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...