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MENOZ

Blendshape

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hello! how can i do to mirror a "pose" to use in a blendshapes sop?

if i use the transform sop or mirror sop my blendshape flips.

thanks!

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my stupid work browser wont let me upload files...

but here is the way to do it...

name your mesh ORIGINAL_MESH

mirror you original mesh

mirror your blendshape

use a lattice SOP with:

ORIGINAL_MESH as input #1

the mirror of ORIGINAL_MESH as input #2

the mirror of your blenshape as input #3

turn on the "points" option on the lattice

use the Radius parameter to refine the lattice (start with something like 0.01)

append a null to the lattice - call it OUT

now in the textport cd into you geometry node

/obj/myObject ->

now use sopcreateedit to create an edit node the will be your other blendshape (see help sopcreateedit for details)

/obj/myObject -> sopcreateedit otherSide ORIGINAL_MESH OUT

this will create an edit node called "otherSide"

hope that helps

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it works!!

buti don't understand why i need to create an editSop at the end. When i have the "OUT" null my geometry is ok., i can use this as my other blend shape. no? what else the edit sop does?

thanks a lot!!

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the edit is so you can have a single node that represents the shape - instead of a network of nodes...

plus what if you had 50 different shapes?

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you mean 50 different shapes, and every shape has a network of nodes?

The goal of sopcreateedit is just to avoid a network of nodes right?

I don't knew this command! is very powerful!

thanks again

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