GlennimusPrime Posted April 24 Share Posted April 24 Hi there, I'm trying to figure out a way to collide flip particles with a shaped container, without having to calculate the full exterior edge of the pool collision. This is a much smaller version of a very high res sim. I'm trying to work out if the entire inner edge of the pool container shape is necessary to sim, or is it possible to sim just the narrow band surface and still collide with the custom shaped container. Narrow band custom shaped container - Water does not collide: pool_narrow_band.mp4 Narrow band container with custom pool collision shape - Water does collide, but seems unnecessary to simulate the entire surrounding edge. pool_narrow_band_with_collision_shape.mp4 Is there another way to get the result I'm after, without having to calculate the full exterior of the pool shape? File attached. pool_v01.hiplc Quote Link to comment Share on other sites More sharing options...
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