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Mummy


MENOZ

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Displacement shader would probably be the easiest, except painting displacement maps etc. Geometry approach would be that you could ray or displace the curves from the base geometry. You'll probably want to iterate it through a couple times so that after each ray-ing, the curve would detect a collision from the previous curve and displace it further from there. These are probably the simpler approach. Other approach would probably be a bit more involved setup...

Just $0.002. :)

-A

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maybe using some well driven POP to have points following the rubber flow ... then using addSOP to create curves based on such POPpoints... then creepying the bands on such curves... for the body ... and for the detached bands using wire DOPs and again creep surfaces over wires...

first thing (theory) that comes to mind while waiting my particles to cook ...

just an idea.. maybe not even doable.

cheers.

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  • 2 weeks later...

My first thought for doing it is to create a curve which circles round and round the object you're trying to mummify, and then Ray it to project it to the object surface, then sweep a flattened circle along the curve to create the bandage geometry.

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