MENOZ Posted October 4, 2007 Share Posted October 4, 2007 hello. http://homepage.tinet.ie/%257Esebulbac/burton/mummyboy.html how can i do to create this? i want to cover an object with a long patch... Quote Link to comment Share on other sites More sharing options...
michael Posted October 4, 2007 Share Posted October 4, 2007 if the majority of the bandage on the head doesn't unravel I'd just model the detail or use displacement... Quote Link to comment Share on other sites More sharing options...
MENOZ Posted October 5, 2007 Author Share Posted October 5, 2007 yeah, but my intention is to use geometry, how can i do this with houdini? Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted October 5, 2007 Share Posted October 5, 2007 Displacement shader would probably be the easiest, except painting displacement maps etc. Geometry approach would be that you could ray or displace the curves from the base geometry. You'll probably want to iterate it through a couple times so that after each ray-ing, the curve would detect a collision from the previous curve and displace it further from there. These are probably the simpler approach. Other approach would probably be a bit more involved setup... Just $0.002. -A Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted October 5, 2007 Share Posted October 5, 2007 maybe using some well driven POP to have points following the rubber flow ... then using addSOP to create curves based on such POPpoints... then creepying the bands on such curves... for the body ... and for the detached bands using wire DOPs and again creep surfaces over wires... first thing (theory) that comes to mind while waiting my particles to cook ... just an idea.. maybe not even doable. cheers. Quote Link to comment Share on other sites More sharing options...
Darric Posted October 15, 2007 Share Posted October 15, 2007 My first thought for doing it is to create a curve which circles round and round the object you're trying to mummify, and then Ray it to project it to the object surface, then sweep a flattened circle along the curve to create the bandage geometry. Quote Link to comment Share on other sites More sharing options...
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