NYXD Posted Tuesday at 02:28 PM Share Posted Tuesday at 02:28 PM Hi everyone! I discovered this issue while trying to wedge simulation and create a montage with opengl render. Here are 2 screenshot to expose the issue and compare my viewport (properly shaded) vs my OpenGL render (flat grey) I have tried many different approaches to get my shading back (it used to be working fine a couple months ago): - Using only "force lights" to prevent any unwanted disabling of any lights - Updating my nvidia drivers (576.02) - Checking with every different light types - Setting my viewport render engine to openGL (works fine in the viewport) - Using high light samples, full HDR & every different shadow types I tried this with 2 different houdini 20.5 versions (487 & 550) and got the same bad results. I'm on a windows 11 PC with an RTX 3090. Any ideas about how to solve this issue? Quote Link to comment Share on other sites More sharing options...
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