Jump to content

Custom normals like inside Blender ?


Tonio

Recommended Posts

Hello,

I’m trying to reproduce in Houdini the normal transfer rendering from Blender using the Data Transfer modifier for custom normals. The goal is to transfer normals from a simple cube to a custom mesh.

I’m struggling to get it right—I mean like inside Blender, which is perfect for my purpose.

I’ve promoted my normals, points, and other attributes from the cube, use attrib transfer/copy  but the results still differ between the two software.

For example, following the data transfer I got the low poly/facet aspect but there aren’t any sharp edges on specific zones  like in Blender  :/
Any ideas? Thanks in advance .

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...