Tonio Posted May 16 Share Posted May 16 (edited) Hello, I’m trying to reproduce in Houdini the normal transfer rendering from Blender using the Data Transfer modifier for custom normals. The goal is to transfer normals from a simple cube to a custom mesh. I’m struggling to get it right—I mean like inside Blender, which is perfect for my purpose. I’ve promoted my normals, points, and other attributes from the cube, use attrib transfer/copy but the results still differ between the two software. For example, following the data transfer I got the low poly/facet aspect but there aren’t any sharp edges on specific zones like in Blender :/ Any ideas? Thanks in advance . Edited May 18 by Tonio Quote Link to comment Share on other sites More sharing options...
hannes603 Posted June 3 Share Posted June 3 its super hard to guess what you r after. maybe show an example scene or the normal directions of both Quote Link to comment Share on other sites More sharing options...
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