Lucavfx Posted Wednesday at 12:18 PM Share Posted Wednesday at 12:18 PM Hi, I would like to create a frozen motion blur effect where the geometry moves very slowly, but a fast-moving version creates smears and long-shutter blur in space, similarly to the watch example below. I would like the motion blur smear to feel optical in nature, so it would be bendy and natural, similar to how deformation blur with high-geo samples works. How do you achieve natural-looking curved motionblur with point or volume data rather than deformation blur? Thanks Quote Link to comment Share on other sites More sharing options...
sipi Posted Friday at 06:53 PM Share Posted Friday at 06:53 PM Maybe animate the geo or volume on subframes using simple modulo expression? frozen_motionblur.hiplc (hate to put pighead in such a vulnerable situation) Quote Link to comment Share on other sites More sharing options...
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