ofer Posted October 25, 2007 Share Posted October 25, 2007 Hi. I have a nice model, (I'll post a video in the WIP forum). I modelled it using modo/houdini/zbrush and painted in zbrush. Now I want to export the model with all the texture maps to houdini. But I didn't create UVs before hand, so I have to do it now. Anyway, I have a few questions - How do I display a texture in the viewport, and how do I display a vex shader in the viewport??? I can do it in H8, but not in H9, somewhy. What is the easiest way to put a checker-map on the model, to see the uv while I edit it? Since I dont plan to add animation, I tried using the UVAtlas feature to add UV automatically from within ZBruhs. When rendering the result in houdini, there were a lot of seams in the render. Is it supposed to work good? Maybe I am doing something wrong? Thanks. Quote Link to comment Share on other sites More sharing options...
ofer Posted October 26, 2007 Author Share Posted October 26, 2007 OK, I solved most problems. I had to use a material SOP to see the texture in the viewport. I don't really understand this new system yet. The UVAtlas works good, but the coordinate system is flipped, so I had to flip it also. I still don't see how to preview my vex shader, even while I build it. Quote Link to comment Share on other sites More sharing options...
photex Posted October 26, 2007 Share Posted October 26, 2007 Were the UVs flipped in such a way that you could use the UVTransform sop to correct them? Might be easier than having two sets of textures. Quote Link to comment Share on other sites More sharing options...
ofer Posted October 26, 2007 Author Share Posted October 26, 2007 Yes, I will try this. Quote Link to comment Share on other sites More sharing options...
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