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A Mafia Thug


ofer

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Hi. Here is a short render of a character I modelled in modo, rigged and posed it in houdini, detailed in zbrush. I still need/want to export the mesh to houdini with color and normal maps, and render it with better shaders and lighting. But it is not so easy as I thought it will be :)

This is actually a bit old render, and I already fixed the skin color and added many wrinkles to the clothing.

thug_turn1.mov

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Thank you all.

I referred to adding uv coords on a posed character. But I found a sloution to my problem. I used UVAtlas, and it didn't work. Now I figured that ZBrush uses a flipped coord system, so I flipped the texture, and now everything works great. So I will now export everything to Houdini and render it there.

I used H9 for this project. The rig is really bad. I don't know how to create a good rig. I tried using AutoRig but I don't know how. It just doesnt work. Im still waiting for the tutorials :)

I used OBJ all the time.

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  • 3 weeks later...

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