Tamis Posted November 10, 2007 Share Posted November 10, 2007 so i must admit i'm a complete noob to C++ or any HDK what so ever. lukely if got lods of people around me that know C++ and the Maya API but not the houdini HDK. when i started with houdini i realy liked the wat VEX gave you alot more possabilaty's, i realy like it but ofcorse i soon bumped against it limitations. witch was not being able to use array's. so after looking around a bit i found out about the Unix node for creating stand alones; awsome!; so i started looking at documentation and looking around the net *mostly odforce* to find out how i install this damn HDK,,, hehe. after like 2 weeks i now finaly got it installed and running. at first i thought that standalone.C and traverse.C were example files witch you can just compile and refrence in the Unix node. but it gives me the following error: Geometry read failed from: traverse C:/PROGRA~1 ect..... it apears to me that these examples don't include in them examples that read the .bgeo or .geo that is being output from the Unix node. am i doing something wrong within the Unix node ? or dos the example files standalone,traverse.C not include this peace of code ? this is what i have set on the Unix node: traverse C:/PROGRA~1/SIDEEF~1/HOUDIN~1.768/houdini/geo/defgeo.bgeo stdout.bgeo Quote Link to comment Share on other sites More sharing options...
edward Posted November 10, 2007 Share Posted November 10, 2007 I think it would be much easier if you just created a custom SOP. Take a look at the SOP toolkit examples. Quote Link to comment Share on other sites More sharing options...
Tamis Posted November 10, 2007 Author Share Posted November 10, 2007 i have heard that if you do sutch a thing you would have to compile a whole new version of houdini ? my intension is to use the standalone as a sort of vex extension so i can just basicly get a input and modifie it and create a output. or modifie and add and output. but in a plug and play way. can i do that by creating a custom SOP ? Quote Link to comment Share on other sites More sharing options...
sibarrick Posted November 10, 2007 Share Posted November 10, 2007 No you don't need to compile a whole new houdini, you just compile for your current version. So if you download a newer version of houdini you might need to do a recompile but only of your specific hdk sop it only takes a few seconds to do. Quote Link to comment Share on other sites More sharing options...
edward Posted November 11, 2007 Share Posted November 11, 2007 In H9, there is also the custom Python SOPs. Quote Link to comment Share on other sites More sharing options...
Tamis Posted November 11, 2007 Author Share Posted November 11, 2007 (edited) wow for real where can i find that !? edit ****** aah yes but it seams 70% isn't implemented yet hehe. id rather wait for better intergration. Edited November 11, 2007 by Tamis Quote Link to comment Share on other sites More sharing options...
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