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Uv Space To World Space


SpencerL

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Hi,

This seems to be something fairly straight forward but am having problems trying to figure it out. I am trying to convert the position of points in uv space to their world space location. Any suggestions would be great!

Thanks

By UV space, do you mean NDC space? Otherwise, depending on the UV projection, it might be pretty tricky to invert the transform. For example, if the UVs were edited by hand, it wouldn't be possible at all (I think).

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By UV space, do you mean NDC space? Otherwise, depending on the UV projection, it might be pretty tricky to invert the transform. For example, if the UVs were edited by hand, it wouldn't be possible at all (I think).

No, I am not looking for NDC space. This isnt for rendering purposes. Basically, I have a curve that is snaped to the surface of an animated model/geo. I need to deform this curve so that each point always remains on the surface of the animated model.

Thanks

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No, I am not looking for NDC space. This isnt for rendering purposes. Basically, I have a curve that is snaped to the surface of an animated model/geo. I need to deform this curve so that each point always remains on the surface of the animated model.

Thanks

The primuv() expression function.

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