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Rbd Sim Bake Over Other Geometry .


zasid

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Hello,

I have been watching few related topics on this forum but I didn't get them much .So I am posting my question which is very very simple I think but I couldn't make through it as I am beginner anyways here it is .

I have make a Simple BOX RBD Simulation which is basically my Proxy Simulation ( A box hitting a 2 ground plane objects that's it ) (I know How to read and write out the file from it )

Now

I want to map this Simulation over my original object

how should I do it ?

Looking forward to your help .

regards,

Zasid.

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hey zasid

this can be done using a sop, and in houdini 9 i think its called a dop import sop

check out the help example on that, cause its a little tricky, but its useful.

the key there is that ur group names need to be identical and then they u can use it to transfer low res proxy animation onto ur high res geom.

hope this helps

brian

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hey zasid

this can be done using a sop, and in houdini 9 i think its called a dop import sop

check out the help example on that, cause its a little tricky, but its useful.

the key there is that ur group names need to be identical and then they u can use it to transfer low res proxy animation onto ur high res geom.

hope this helps

brian

Thank you let me check it .

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Hi Zasid,

I know 0 about RBD, but couldn' the same thing be done by parenting the animated box to the final object?

Thank you very much aracid I tried the DOP import node and have done it successfully.

Andz that was the first method I tried but it didn't work out for me .

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Thank you very much aracid I tried the DOP import node and have done it successfully.

Andz that was the first method I tried but it didn't work out for me .

Well, I'll wait for some of the pros to step in then and say why that is not an option. Sounds like the simulation only animates the geometry, not the object.

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