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Best Cloth-like Solver With Selfcollisions


pberto

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Hi there,

I would like to know which is the fastest cloth-like solver that handles selfcollisions in Houdini9:

I have a system of lowpoly objects that needs to interact between each other in a hard-cloth kinda fashion, imagine something like lowpoly leaves falling and hitting eachother.

Performance-wise I am currently handling it quite fast in Maya with Nucleus, aroud 2000 objects, but I would like to test out the same in Houdini because I need to apply changes during the simulation, and currently my system is quite destructive, so the non destructive proceduralism is highly apreciated.

Any hint is welcome,

Paolo

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