kubabuk Posted December 3, 2007 Share Posted December 3, 2007 Hi, Could some explain me please is it possible to export an attribute from a displacement vop and import it on the fly to the surface vop to drive certain colours based on deformed surface? How can I achieve that? thank you kuba Quote Link to comment Share on other sites More sharing options...
MIguel P Posted December 3, 2007 Share Posted December 3, 2007 (edited) With a Parameter VOP in your displacement shader and an Import Displacement Variable VOP in the surface shader. Edited December 3, 2007 by MIguel P Quote Link to comment Share on other sites More sharing options...
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