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Baking Mixamo animation to rig pose node


Mirta11

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Hi, does anyone know what the proper workflow is to bake Mixamo animation to the get access to the keyframed data. I want to edit the keyframes, but when I bake it to the RigPoseNode the transformations get messed up. The joints get lengthened or something. The red character on the attached video shows the proper transformation and the other one the result after baking. 

Thanks,

Mirta

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