cherm Posted December 12, 2007 Author Share Posted December 12, 2007 i'm at work now so i'l post some stuff when i get home many thanks, Tamis Quote Link to comment Share on other sites More sharing options...
kleer001 Posted December 12, 2007 Share Posted December 12, 2007 BFA in computer art (art history, color theory and graphic design what-not up the whazoo, I could draw, but I'm so out of practice), circa 1998. Been on Maya since. Using Houdini in production for the last month or so, but I've been playing with it on and off since version 1.5 back in school. Quote Link to comment Share on other sites More sharing options...
Tamis Posted December 12, 2007 Share Posted December 12, 2007 Oke so read this stuff, dont look or even try to understand any of the formulas or anything in there just read the tekst and look at the pritty pictures. it won't matter that you don't understand it at first, you have to see it as a big pusle. eventualy things wil start to connect and you'l understand. at night just stare at your bedroom seiling and try to make sens of it all. things will start to pop. *Scripting programming VEX* http://en.wikipedia.org/wiki/Variable http://en.wikipedia.org/wiki/Dot_product http://en.wikipedia.org/wiki/Cross_product http://en.wikipedia.org/wiki/Algorithm http://en.wikipedia.org/wiki/Function_%28computer_science%29 http://en.wikipedia.org/wiki/Control_flow#Loops http://en.wikipedia.org/wiki/Tangent http://en.wikipedia.org/wiki/Cosinus *Volumes* http://en.wikipedia.org/wiki/Volume_rendering http://en.wikipedia.org/wiki/Ray_casting *Cordinates* http://en.wikipedia.org/wiki/Polar_coordinate_system http://en.wikipedia.org/wiki/Ray_tracing *How rendering works* http://en.wikipedia.org/wiki/Scanline_rendering http://en.wikipedia.org/wiki/Ray_tracing *Shading* http://en.wikipedia.org/wiki/Bidirectional...bution_function *Color* http://en.wikipedia.org/wiki/3d_lut http://www.digitalvision.se/downloads/whit...nt_for_film.pdf *noise* (this is basicly what a noise field is on particles for example simple mathmetics) http://www.noisemachine.com/talk1/ http://en.wikipedia.org/wiki/Pseudo_random VEX: Vex looks alot like C so if you wanna do VEX then learn a bit of C. wel oke only thing you need to do is watch these video's and look at what this dude is doing. then try the same functions and stuff out in houdini: http://www.fafiles.com/cpp_index.php and just keep playng around with vex and stuff, one day you wil feel like albert einstein heh. *Disclamer* i hold no reponsebility for my bad grammer/spelling <-- Dislexia. Quote Link to comment Share on other sites More sharing options...
cherm Posted December 13, 2007 Author Share Posted December 13, 2007 Thanks so much Tamis; I owe you one Quote Link to comment Share on other sites More sharing options...
Tamis Posted December 13, 2007 Share Posted December 13, 2007 (edited) NP, any one feel free to add to this list. found this aswel: http://www.poynton.com/notes/colour_and_gamma/GammaFAQ.html http://www.poynton.com/notes/colour_and_gamma/ColorFAQ.html Edited December 13, 2007 by Tamis Quote Link to comment Share on other sites More sharing options...
cherm Posted December 13, 2007 Author Share Posted December 13, 2007 NP, any one feel free to add to this list.found this aswel: http://www.poynton.com/notes/colour_and_gamma/GammaFAQ.html http://www.poynton.com/notes/colour_and_gamma/ColorFAQ.html many thanks Quote Link to comment Share on other sites More sharing options...
cellchuk Posted December 13, 2007 Share Posted December 13, 2007 Hey Cherm, there is also a book from "John Vince" that I really found pretty useful in terms of having a source under my hand that includes definitions of the mathematical terms for Computer Graphics. it is called; Mathematics for Computer Graphics Amazon Link: http://www.amazon.co.uk/gp/product/1846280346/ref=sib_err_dp cheers Quote Link to comment Share on other sites More sharing options...
cherm Posted December 14, 2007 Author Share Posted December 14, 2007 Hey Cherm,there is also a book from "John Vince" that I really found pretty useful in terms of having a source under my hand that includes definitions of the mathematical terms for Computer Graphics. it is called; Mathematics for Computer Graphics Amazon Link: http://www.amazon.co.uk/gp/product/1846280346/ref=sib_err_dp cheers cool!. I'll have a look into that. cheers Quote Link to comment Share on other sites More sharing options...
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