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Art Background Ppl!


cherm

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BFA in computer art (art history, color theory and graphic design what-not up the whazoo, I could draw, but I'm so out of practice), circa 1998. Been on Maya since. Using Houdini in production for the last month or so, but I've been playing with it on and off since version 1.5 back in school.

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Oke so read this stuff, dont look or even try to understand any of the formulas or anything in there just read the tekst and look at the pritty pictures.

it won't matter that you don't understand it at first, you have to see it as a big pusle.

eventualy things wil start to connect and you'l understand.

at night just stare at your bedroom seiling and try to make sens of it all.

things will start to pop.

*Scripting programming VEX*

http://en.wikipedia.org/wiki/Variable

http://en.wikipedia.org/wiki/Dot_product

http://en.wikipedia.org/wiki/Cross_product

http://en.wikipedia.org/wiki/Algorithm

http://en.wikipedia.org/wiki/Function_%28computer_science%29

http://en.wikipedia.org/wiki/Control_flow#Loops

http://en.wikipedia.org/wiki/Tangent

http://en.wikipedia.org/wiki/Cosinus

*Volumes*

http://en.wikipedia.org/wiki/Volume_rendering

http://en.wikipedia.org/wiki/Ray_casting

*Cordinates*

http://en.wikipedia.org/wiki/Polar_coordinate_system

http://en.wikipedia.org/wiki/Ray_tracing

*How rendering works*

http://en.wikipedia.org/wiki/Scanline_rendering

http://en.wikipedia.org/wiki/Ray_tracing

*Shading*

http://en.wikipedia.org/wiki/Bidirectional...bution_function

*Color*

http://en.wikipedia.org/wiki/3d_lut

http://www.digitalvision.se/downloads/whit...nt_for_film.pdf

*noise* (this is basicly what a noise field is on particles for example simple mathmetics)

http://www.noisemachine.com/talk1/

http://en.wikipedia.org/wiki/Pseudo_random

VEX:

Vex looks alot like C so if you wanna do VEX then learn a bit of C.

wel oke only thing you need to do is watch these video's and look at what this dude is doing.

then try the same functions and stuff out in houdini:

http://www.fafiles.com/cpp_index.php

and just keep playng around with vex and stuff, one day you wil feel like albert einstein heh.

*Disclamer*

i hold no reponsebility for my bad grammer/spelling <-- Dislexia.

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Hey Cherm,

there is also a book from "John Vince" that I really found pretty useful in terms of having a source under my hand

that includes definitions of the mathematical terms for Computer Graphics. it is called;

Mathematics for Computer Graphics

Amazon Link:

http://www.amazon.co.uk/gp/product/1846280346/ref=sib_err_dp

cheers

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Hey Cherm,

there is also a book from "John Vince" that I really found pretty useful in terms of having a source under my hand

that includes definitions of the mathematical terms for Computer Graphics. it is called;

Mathematics for Computer Graphics

Amazon Link:

http://www.amazon.co.uk/gp/product/1846280346/ref=sib_err_dp

cheers

cool!. I'll have a look into that.

cheers

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