cabraswel5 Posted February 12, 2003 Share Posted February 12, 2003 how do you use the trigger chop to make an objects position trigger an animation. Quote Link to comment Share on other sites More sharing options...
danteA Posted February 12, 2003 Share Posted February 12, 2003 Not quite sure. Try using a fetch chop to fetch your object's translate channels and then feed that into the trigger chop. Then you can try appending a logic chop perhaps to execute some special hscript commands to start your animation? Or instead of executing some scripts, you could maybe pipe that into the second input of the export chop to control whether your animation gets exported out of chops. Quote Link to comment Share on other sites More sharing options...
cabraswel5 Posted February 12, 2003 Author Share Posted February 12, 2003 sounds good. here is what i am trying to pull off. I want to have a object move over a grid of cubes. when the object goes over the cube it will move up and stop. when the object moves out of the cubes "zone" the raised cube will fall and the next one the object comes over will rise...... etc. Quote Link to comment Share on other sites More sharing options...
miguel m Posted February 14, 2003 Share Posted February 14, 2003 An example using a trigger chop. It's rather simple. Create a custom 1 component point attribute and set it to be the distance between the "magnet" object and each point of the grid. Then I feed that attribute into chops and into the trigger. Then send those peaks back into sops. trigger_mini.zip Quote Link to comment Share on other sites More sharing options...
miguel m Posted February 14, 2003 Share Posted February 14, 2003 looks something like this Quote Link to comment Share on other sites More sharing options...
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