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trigger chop


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Not quite sure. Try using a fetch chop to fetch your object's translate channels and then feed that into the trigger chop. Then you can try appending a logic chop perhaps to execute some special hscript commands to start your animation? Or instead of executing some scripts, you could maybe pipe that into the second input of the export chop to control whether your animation gets exported out of chops.

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sounds good. here is what i am trying to pull off. I want to have a object move over a grid of cubes. when the object goes over the cube it will move up and stop. when the object moves out of the cubes "zone" the raised cube will fall and the next one the object comes over will rise...... etc.

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