bentway23 Posted Tuesday at 03:57 PM Share Posted Tuesday at 03:57 PM How can one go about making the fog box not way grainy. I've cranked samples very high (both in XPU and CPU) and made sure the lights weren't in the volumes (I read somewhere that makes a difference), but the improvement has been negligible. I'm using a light filter gobo. I tried the denoiser and it helps far away from the source but the god rays go all warbly nearer the source. What magic box am I not ticking or magic number tweaking? Quote Link to comment Share on other sites More sharing options...
tamagochy Posted Tuesday at 05:41 PM Share Posted Tuesday at 05:41 PM Use denoiser Quote Link to comment Share on other sites More sharing options...
bentway23 Posted 23 hours ago Author Share Posted 23 hours ago As I mentioned, the denoiser makes the god rays go wiggly when they're smaller/closer to the source, even when rendering at 2x resolution. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted 8 hours ago Share Posted 8 hours ago In this case easier make god rays in nuke Quote Link to comment Share on other sites More sharing options...
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