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Point Instancing And Pbr


fex

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Hi all,

another question concerning point instancing.

I want to randomize shader values with "rand(instancepoint()" while using the micropolygon render engine

it works but Pbr doesnt seems to use them.

There was a thread on sidefx forum with the same problem with only one reply that says

u must do this randomizing not only for Cf but for F too.

My question is how to do this :huh:.

I thought if i but F from the lightmodel vop

all changes made for lightmodels parameter would be taken to the BSDF.

Pbr seems to be much memory friendlier then micropolygon.

Thx in advance

Fex

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