TiMc Posted January 22, 2008 Share Posted January 22, 2008 Hi guys, i was just wondering if anyone could help me with a slight problem im having with a displacement shader. I have a large plane in a scene that stretches back to the horizon and i am rendering it with a displacement shader. What I have noticed is that the displacement seems to get less and less the further into the distance you get. No matter what I try, I cannot get the displacement to appear near the horizon. I have tried numerous appraches with render settings but with no success. I have even tried increasing the displacement as you get further away from the camera but the geometry near the horizon still appears smooth. I know this has to be an issue at render tme because ive checked the geometry near the horizon closely and the displacement is definately there. It just seems to gradually flatten out when i look through my camera. Has anyone come across such a problem before or does anyone have any ideas on how to solve this???? Thanks a lot. Quote Link to comment Share on other sites More sharing options...
Jason Posted January 22, 2008 Share Posted January 22, 2008 Hi there, There are some great controls for tweaking displacement dicing on oblique surfaces with great depth - like oceans and such. Please take a look at what is called "Z-Importance" in the "Measurer" (which is the mechanism it uses to determine when to dice geometry for shading/displacement) In the Houdini help browser: http://localhost:48626/news/9/render http://localhost:48626/rendering/dicing Quote Link to comment Share on other sites More sharing options...
TiMc Posted January 24, 2008 Author Share Posted January 24, 2008 (edited) Thanks a lot Jason. Altering those parameters by themselves didn't actually work. But Im beginning to get some nice results when i use that along with the increased displacement. Thanks again. Edited January 24, 2008 by Tim C Quote Link to comment Share on other sites More sharing options...
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