Alwayswannacid Posted September 27 Share Posted September 27 So, I’m trying to make an RBD simulation with scatter/copy to points. The problem is that when exporting to C4D, the geometry comes along, making the rest of the process too complicated. How do I transfer the points with attributes? I’m providing the .hip file, the node setup, and some screenshots related to the issues. Thanks! ive already tried using the tttribute wrangle, but it didn’t work. export_to_c4d.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted September 28 Share Posted September 28 (edited) My guess might be you're not excluding your collision surface. Click on the green dopnet1 node and look for a field with a *. That means import everything from inside the network. You can exclude nodes from import by leveraging the caret symbol ^. For instance, here is a common extension to that import field to exclude the ground plane. Dive inside your dopnet to determine the names of the nodes. * ^groundplane1 You can also do the inverse. Drop the * and explicitly reference a single node. flipobject1 Edited September 28 by Atom Quote Link to comment Share on other sites More sharing options...
Alwayswannacid Posted September 29 Author Share Posted September 29 On 9/28/2025 at 12:39 PM, Atom said: My guess might be you're not excluding your collision surface. Click on the green dopnet1 node and look for a field with a *. That means import everything from inside the network. You can exclude nodes from import by leveraging the caret symbol ^. For instance, here is a common extension to that import field to exclude the ground plane. Dive inside your dopnet to determine the names of the nodes. * ^groundplane1 You can also do the inverse. Drop the * and explicitly reference a single node. flipobject1 Hey Atom!! I applied that on my setup and after some adjustments, i managed to make it work. Thank you. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.