Jump to content

MetaBall particles


Mcronin

Recommended Posts

Pretty simple one. I have a surface I'm using as a source to generate particles. The particles are metaballs that are instanced through an instance POP. When I look at the viewer in POPs, I can clearly see the metaballs are fusing together, but when I render, they render as discrete, seperate metaballs. How can I get them to fuse in my final output?

Link to comment
Share on other sites

  • 5 years later...

Hey guys. How do you get the metaballs to inherit the particle colors? I figured a Color SOP after the metaballs which would reference a stamped parameter in the Copy SOP, but it's not working for me. Any help would be appreciated :D

post-3749-1209067957_thumb.png

Link to comment
Share on other sites

Guest Swann
Hey guys. How do you get the metaballs to inherit the particle colors?

Look on the last Tab in CopySOP and turn template point attributes. You don't need ColorSOP and stamp so throw it OUT. Color your particles in POP Network with ColorPOP. But it still won't help you with isosurface.

Check this, last post sounds interesting But I haven't succed with applying it.

Tip

Edited by SWANN
Link to comment
Share on other sites

Guest Swann
just guessing.. you could pass your color thru with a attributetransfer SOP...

Oldschool ;) trick don't work in this case. You will get only one color.

Edited by SWANN
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...