Lukich Posted February 7, 2008 Share Posted February 7, 2008 Hello, there. I'm trying to attach a piece of cloth to the to an active rbd object. The setup seems to be basic enough, I merge the cloth and the rbd together and use a cloth pin constraint to pin the cloth to a point on a rbd. If my rbd is a passive object, everything works fine, but if I turn it into an active one, my RBD starts behaving like cloth - it distorts and continues distorting as it moves. Do you guys know what that can be? I'm attaching the file. thanks, Luka rbd_cloth.hip Solved, sorry about that. Quote Link to comment Share on other sites More sharing options...
Rafal123 Posted February 8, 2008 Share Posted February 8, 2008 (edited) Hello, there. I'm trying to attach a piece of cloth to the to an active rbd object. The setup seems to be basic enough, I merge the cloth and the rbd together and use a cloth pin constraint to pin the cloth to a point on a rbd. If my rbd is a passive object, everything works fine, but if I turn it into an active one, my RBD starts behaving like cloth - it distorts and continues distorting as it moves. Do you guys know what that can be? I'm attaching the file.thanks, Luka rbd_cloth.hip Solved, sorry about that. hey Luka I little rebuilded your .hip, so ball behave now like RBD but there is something wrong also with constraint. Notice when you put on constraint node in constraint point, number like: 6 or 9, cloth starts to behave like crazy. rbd_cloth_ver_2.hipnc Edited February 8, 2008 by Rafal123 Quote Link to comment Share on other sites More sharing options...
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